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Zu Story
THE PLAYER’S COMPANION / Game manual
MANUAL/PROGRESSION & MISSIONS
AUTHENTIC PROGRESSION PILGRIMAGE

Your Journey Across Zu Mountain

Master authentic controls, initiation in Holy City, the road from novice to level 30, the authentic 1,214-quest framework from the server data, heavenly tribulations, talent allocations, and server combat rules.

COMMANDS & SHORTCUTS

Keybindings & Interface Controls

The standard keyboard and mouse controls for navigating the world of Zu Mountain, casting spells, managing inventory, and engaging in combat:

ActionDefault KeyIn-Game Function Description
Move CharacterW / A / S / D or Left-ClickStandard directional movement forward, back, left, and right; clicking the ground auto-runs to that location.
Reset Camera ViewPImmediately resets the camera perspective back to the default behind-the-character viewing angle.
Lock Nearest MonsterQImmediately locks targeting onto the nearest hostile demon or monster in combat range.
Cycle Hostile TargetsTab / Left-ClickCycles through nearby hostile targets or selects an interactable NPC, monster, or player.
Auto-Cast / Arm SpellRight-Click / HotbarRight-clicking a spell arms it for rapid continuous cast; right-clicking in hotbar auto-casts continuously.
Jumping / FlyingSpacePress once to jump; press again and hold to fly once the flight ability is unlocked.
Rest / MeditateVEnters a resting meditation state that substantially accelerates character HP and MP regeneration.
Spells CodexIOpens the Spells Codex to view learned clan arts and drag them onto the shortcut hotbar.
Inventory BagBOpens bag pouches, equipped pet slot, trinkets, and provides the direct 'Exchange for Bones' button.
Character & HonorCInspects primary attributes, equipped gear, Pet slot, Today's Honor, and Dishonor points.
World Map & RadarMOpens the territory map with NPC/monster search, auto-pathing, ore/herb radar, and Free Flight.
Toggle Attack ModeCtrl + ZCycles attack modes: All, Peace, Party, Guild, and Faction to prevent friendly fire.
Toggle PvP SwitchAlt + ZEnables PvP combat status. Automatically deactivates 5 minutes after ending combat actions.
CARTOGRAPHY & PERSPECTIVE

Movement, Camera & Flight Teleport

Camera Navigation

Hold the Right Mouse Button and drag to rotate the camera in any direction. Alternatively, use the Arrow Keys to pan. Scroll the Middle Mouse Wheel to zoom, use PageUp / PageDown to fine-tune viewpoint distance, and press P to restore standard perspective.

Flight Teleport & Free Flight

Flight Teleport guardians (such as Taoxin and Poan) transport disciples across perilous precipices. Disciples can also click Free Flight in the upper-right of the World Map (M): all cultivators receive 3 free flights per day to any surveyed territory.

Minimap Radar & Auto-Path

The minimap radar reveals nearby herbs and metal veins. Clicking the Search button lets disciples select any NPC or monster on the zone map and engage Auto-Path to walk or soar directly to their destination.

WORLD INTERACTION

Interacting with NPCs & Gathering

Hovering over an NPC changes the cursor into a dialogue bubble; left-click to speak. NPC dialogues display distinct functional icons:

Quest Indicators

Yellow Exclamation (!): Quest available.
Yellow Dot (●): Quest objective ready to hand in.
Scroll with Cycle: Repeatable, Interlink, or daily quest.

Civic Services

Warehouse storage, Consignment merchant trade, Flight Guardians, Pet Masters, and Grandmaster skill trainers.

Field Gathering

Approach resource nodes until cursor transforms into a gathering hand tool; left-click and channel to harvest herbs and ores with appropriate trade tools.

NOVICE ROADMAP

Levels 1 to 30: The Authentic Initiation

According to the canonical quest database, every cultivator's pilgrimage follows a unified initiation arc from Holy City into the outer wilderness:

Levels 1–10: Initiation in Holy City & Zhenwu Hall

Regardless of clan, all new disciples awaken in Holy City (Quests 2810–2814: First Arrival at Holy City) and are directed to Jingje. You are sent to Zhenwu Hall to meet mentor Qin Feng, who guides you to your clan's Weapon Spirit (Sun Warrior, Moonmaiden, Swordsman, Bead Fairy, or Summoner Spirit) to receive your starter weapon.

Equip your weapon, learn initial strikes with Qin Feng, and complete combat practice by striking the Soul Banner with Sijin. Learn pharmacology basics from Zhong Ru and use Ginseng Fruit to revive the injured Bead Fairy Yunhuan.

Pet & Mount Initiation (Levels 5–7): At Level 5, meet the Pet Master in Holy City to adopt your first combat Pet (Find a Pet & Your First Pet). Learn summoning at Level 6, and immediately complete the (Novice) Mount quest at Level 7 to ride your pet across the realm!

Clan Mentorship (Levels 7–9): Pay respects to your clan elder (Sun Warrior: Tianlong, Moonmaiden: Zindu, Swordsman: Loofen, Bead Fairy: Joii, Summoner: Hangu), pass their test (Review and Learn Anew), and defeat the Trial Disciple in a martial spar at Level 9.

Levels 11–25: Sky Lake Wilderness (太·天池)

Summoned by Jingje at Level 11, you report to Taoxin at Level 12 (Crisis at Sky Lake), who arranges your flight to Dragon Head Cliff. In the snowy heights of Sky Lake, meet Elder Tianyao, who teaches camera perspective (Watching All Directions, resetting with P).

Subdue unruly Flyingstone Apes, drive off Heretics to rescue the pet Snowy Sophist, gather Ugam Berries for Yanq, and take flight guardian Poan's route to Shilan. Slay the Iron Guardian to reclaim the sacred Tianyao Ganoderma, lure the Cyanbird with medicated berries, eradicate Venom Fungus, and fill the Jade Bottle with the holy waters of Sky Lake.

Advance through the venom swamps by obtaining fungus powder from Venom Teel Boys, defeat Evil Guardians for antidote elixirs, master group formation with Zu Dui (Form a Team), and purify corrupted Evil Bead Fairies.

Levels 26–30: Lotus Altar Instance & Liuhe World

Level 26 Novice Instance: Lotus Altar (莲花台副本): Enter the instance via Sword Arista (Quests 2909 & 2912). Slay 6 Red Minotaurs and defeat the Blazing Minotaur King to complete your foundational martial trial. (Note: The Level 26 novice instance is Lotus Altar; Boundary Hill is an advanced Level 70–100 area).

At Level 29, embark for Liuhe World (Hexad Region / 六合界) to greet Fairy Leeshew. Reaching cultivation age 30 completes Reach 30 Years of Age, earning a precious Spirit Aura.

Level 30 Clan Milestones:

  • Spell Grandmasters: Report to your race's Spell Grandmaster residing in Hexad Region (Sun Warrior: Xaotato, Moonmaiden: Wushan, Swordsman: High Swordsman, Bead Fairy: Jade Pool Fairy, Summoner: High Summoner) to unlock Spell Rank advancement up to Rank 9.
  • Clan Duties (师门任务): Unlock the daily 10-master pilgrimage circuit (Quests 3049–3058) visiting civic and clan dignitaries across the realm for generous EXP and Bones.
  • Guild Envoy: Meet the Guild Envoy at Level 31 to establish or join player sects.
DATABASE BLUEPRINT

The Zu Mission System Framework (1,214 Quests)

The server's mission database powers 1,214 distinct quests structured into specialized engine categories:

Mission TypeEngine IDTotal QuestsDescription & Role in Progression
Main Story & Regional ChaptersType 1346 QuestsCore storyline chapters guiding disciples across regions: Holy City, Sky Lake, Miracle Town, Hexad Region, Azure Sea Valley, Thunder Peak, and the Frozen Sea.
Tribulations & CalamitiesType 2167 QuestsMortal breakthrough trials (Thunder Calamity at Lvl 90, Fire Trial at Lvl 150, Wind Calamity at Lvl 180) and major World Boss hunts (Flyer Lord, Jintha Lord, Old Snow Demon).
Destiny Divine WeaponType 730 QuestsSix sequential weapon evolution stages (Tiers III through VIII, Levels 60–240) forged in collaboration with Amber Master Hu Po, Ku Xiu, and dungeon materials.
Demon-Subduing BountiesType 3157 QuestsHigh-yield monster eradication bounties issued by the Demon-Subduing Envoy starting at Level 60; Cave Dwelling Infiltration; Sect Defense Battles; Zin Chess Formation.
Clan Duties (师门任务)Type 1110 QuestsDaily 10-stage civic pilgrimage unlocked at Level 30. Disciples visit key NPCs across the realm to deliver dispatches in exchange for rapid cultivation growth.
Courier & Delivery RunsType 620 QuestsPaid Letter Delivery contracts and regional timed express runs (Wan Mountain Express, Frozen Sea Express) between trade outposts.
Interlink Quests (跑环任务)SpecialDaily ChainsUnlocked at Level 61 by Rickets Elder in Hexad Region. A multi-step continuous loop delivering massive cultivation EXP payouts.
General & Novice QuestsType None484 QuestsStarter tutorials (Levels 1–10), life skill introductions, warehouse and equipment repair tutorials, milestone age rewards, and local zone side-quests.
CHRONOLOGY OF CULTIVATION

World Questing Timeline & Realm Milestones

Disciples journey across vast zones as their cultivation years advance. The following timeline outlines the major regions, milestones, and dungeon gates:

Levels 1–10: Holy City (Sanctuary)

Focus: Novice basics, starter weapon spirits, Zhenwu Hall, Pet adoption (Lvl 5), Pet riding mount (Lvl 7), Clan mentors (Lvl 7–9), and Trial sparring.

Levels 11–25: Sky Lake (Wilderness)

Focus: Dragon Head Cliff flight, Elder Tianyao camera tutorial, Flyingstone Apes, Snowy Sophist rescue, Ugam Berries, and Sky Lake holy water.

Levels 26–30: Lotus Altar & Hexad Region

Focus: Lotus Altar Instance (Lvl 26) via Sword Arista. Milestone Reach 30 Years of Age (Spirit Aura). Grandmaster spell ranking & daily Clan Duties.

Levels 31–50: Miracle Town

Focus: Miracle Town outposts, Flyer conspiracies, Haykun & Shichi storylines, venom cures, and ancient DragonSpirit tracking.

Levels 51–60: Hexad Region & Divine Weapon Gate

Focus: Tianshui Cliff (Lvl 55), Path to the Divine Weapon (Lvl 59–60), forging Destiny Divine Weapon III with Amber Master Hu Po, Demon-Subduing Envoy.

Levels 61–70: Interlink Quests & Boundary Hill Crisis

Focus: Rickets Elder (Lvl 61) in Hexad Region unlocks Interlink Quests (跑环). Moon Shadow Cave (Lvl 65). Banta reveals the Boundary Hill crisis (Lvl 70).

Levels 71–89: Righteous Pagoda & Azure Sea Valley

Focus: Exterminate Flyer Lord (Lvl 73), Righteous Pagoda instance (Lvl 80), Destiny Divine Weapon IV (Lvl 80–119), Azure Sea Valley, Jintha Lord (Lvl 84).

Level 90: Thunder Tribulation (雷劫)

Focus: Thunder Peak tribulation with Lord Daluo & God Thunder's Hammer. Ascend to Junior Immortal. Zin Chess Formation instance & Mr. Fighting arena.

Level 100: Boundary Hill Instance (结界山)

Focus: Boundary Hill group dungeon (Banta, Broadsword Lord, Broadaxe Lord, nun Baima). Cave Dwelling Infiltration & Sect Defense battles.

Levels 101–149: Formless Cave & Battlefield

Focus: Formless Cave F1–F3 daily demon exterminations (Snailman, Silver Guard, Skullcap Taoist). Destiny Divine Weapon V. Miracleblade Peak battlefield war quests.

Level 150: The Fire Trial (离火大劫)

Focus: 89-quest epic tribulation line. Collect 5 elemental relics, unlock the Trueflame Furnace, face the Flame God, and ascend to Grand Immortal.

Levels 180–240+: Wind Calamity & The Outer Sea

Focus: Wind Calamity trials, Pinyan Jail, Watercloud Palace, Wei-Yang Tomb, and Destiny Divine Weapons VII & VIII.

MORTAL TRANSCENDENCE

Heavenly Tribulations & Destiny Divine Weapons

True immortal cultivation is defined by weathering cataclysmic tribulations and empowering one's soul-bound weapon:

The Three Heavenly Tribulations (天劫系统)

Tribulation quests (Type 2) mark permanent rank ascensions in a cultivator's immortal standing:

  • Thunder Tribulation (Level 90 — 雷劫): Divined by your clan master when karmic bonds mature. Disciples acquire the Thunder Seal from Lord Daluo, ascend Thunder Peak, and commune with the God Thunder's Hammer to ascend to the rank of Junior Immortal.
  • The Fire Trial (Level 150 — 离火大劫): An expansive 89-quest pilgrimage for cultivators reaching Grand Immortal potential. After cleansing sins, consult Master Dazang at North Temple and Lord Daluo in Hexad Region. Gather five primordial essences: Antique Juju Ash (Sulfur Cave), Purple Flaming Star (Crystal Dragon Wall), Mystic Taichi (High Swordsman), Magic Water Aura Dew (Wan Mountain Waterfall), and Frost Psyche Buddhist Mirror (Black Snow Forest). Enter the Trueflame Furnace (真火炉) to withstand the heavenly fire of the Flame God and attain the true Grand Immortal realm!
  • Wind Calamity (Level 180+ — 风劫): Unlocked through Jade Pool Fairy and Lord Daluo, testing inner spirit against astral squalls in the high heavens.

Destiny Divine Weapon Progression (本命神兵, Tiers III–VIII)

Your Destiny Divine Weapon grows alongside your cultivation across six distinct tiers (Type 7 quests):

  • Tier III (Level 60–79): Initiated via Path to the Divine Weapon and crafted with Amber Master Hu Po in Hexad Region.
  • Tier IV (Level 80–119): Requires 2 Destiny Soul Stone IV and a Tier IV Peerless Weapon handed to Ku Xiu.
  • Tier V (Level 120–149): Requires 5 Destiny Soul Stone V and a Tier V Peerless Weapon.
  • Tier VI (Level 150–179): Requires 10 Destiny Soul Stone VI (from Flame Demon Palace) and Tier VI Peerless Weapon (from Tianshui Cliff Oracle Rocks).
  • Tier VII (Level 180–209): Requires 20 Destiny Soul Stone VII and Tier VII Peerless Weapon.
  • Tier VIII (Level 210–240): Requires 30 Destiny Soul Stone VIII and Tier VIII Peerless Weapon.
MORTAL PERIL

Death, Spirits & Revival Rules

The Zu Mountain protects young cultivators during their initiation, but higher cultivation demands prudence:

Novice Death Immunity

Cultivators under 30 years of cultivation who perish in battle suffer zero loss and no penalties whatsoever.

Release Spirit & Corpse Run

Above level 30, releasing your spirit returns you to a graveyard NPC. You may ask the guard to reshape your body or run back to your corpse. Equipment incurs durability wear, but no Bones are consumed.

Revive on the Spot

Full Revive on Spot: Costs Bones; immediately revives with 100% health, no durability loss, and no weakness.
Standard Revive: Costs fewer Bones; suffers mild durability loss and a brief recovery weakness.

Spirit Form Restrictions

While in spirit form waiting to resurrect, you cannot accept quests, trade, interact with objects, pick up or equip items, or chat in the Normal and Yell channels.

MARTIAL MASTERY

Cultivation (修为), Spell Ranks & Talents

Heaven Scripture Fragments & Spell Ranking

All clan spells originate from Heaven Scripture Fragments (天书残卷). Unidentified fragments must first be deciphered before right-clicking to learn the spell. Disciples visit their clan's Spell Grandmaster located in Hexad Region (六合界) (Sun Warrior: Xaotato, Moonmaiden: Wushan, Swordsman: High Swordsman, Bead Fairy: Jade Pool Fairy, Summoner: High Summoner) to elevate offensive and defensive spells up to Rank 9 using character experience and Bones.

Talent Point Distribution (天资系统)

Upon reaching 30 years of cultivation, disciples gain their first Talent Point. Thereafter, you receive 1 additional Talent Point every 3 years of cultivation. Open the Talent configuration screen from the function bar to allocate points across your race's three distinct talent trees.

Talent Reset Rules

Disciples under 60 years of cultivation can reset their talents completely for free by speaking to the Gear Judge. Once past 60 years of cultivation, resetting requires consuming a Great Talent Bolus purchased from the Exquisite Vault.

REALM WARFARE

Player Combat (PK) & Honor System

PK Protection (Levels 1–60)

Cultivators under 61 years of cultivation are under sacred novice protection and cannot participate in open PK combat. Safe zones prohibit all player strikes.

The 2-Minute PK Flag

Attacking a same-faction cultivator who does not have the PvP switch turned on applies a 2-minute Gray Name 'PK Flag'. Any player may retaliate against flagged cultivators without penalty. Severely injuring an unflagged ally awards Dishonor points and risks a Red Name status.

Honor vs Dishonor Points

Slaying opposing faction warriors awards Today's Honor (converted to Exchangeable Honor daily to buy rare equipment and EXP). However, slaying an enemy whose cultivation is more than 60 years below yours deducts Honor! Dishonor can be cleared over time online, via quests, or with a Repentance Relic.

Attack Modes (Ctrl+Z)

Peace Mode: Damaging only monsters, Gray Name aggressors, and foreign factions.
Party / Guild / Faction Mode: Protects your respective allies from friendly fire.
All Mode: Unrestricted combat targeting.